Silver for mobile game projects focusing on cultural, heritage & traditional values
Proud winners with their
medals and certificates (from left): Ng, Chong and Fairuz
It is not
always easy to blend modern technology with traditional values and beliefs.
Yet, the merge of the two contradicting elements had won three lecturers
from
UTAR
Faculty of Creative Industries (FCI) two Silver Awards at The 2019
Inventors’ Hall of Fame, International Competition of Ideas, Inventions &
Innovations (i-fame2019). The competition was held from 27 to 28 September
2019.
The
competition was organised by Universiti Teknologi MARA (UiTM) (Kedah Branch)
in its campus. It was organised in collaboration with the Malaysia Design
Council (MRM). i-fame2019 aimed to provide an opportunity and a platform for
inventors to showcase, exchange ideas and establish global networks for
future collaboration. Comprised of inventions, innovation and design
competition, the competition was initiated as a support to the recent
developments in economy, socio-economic, new development of information
technology, scientific discoveries, new financial products and many other
innovations that have resulted in new ways of doing business besides
utilising technology to work and play.
Three FCI
lecturers, namely Mohd Fairuz bin Ali, Ng Perng Jeu and Chong Hwei Teeng
took up the challenge and presented their projects titled “Educational
Mobile Game of Malaysian Traditional Game: Wau” and “A Malaysian Folklore
Game Design As A Tool Of Culture Preservation And Entertainment: Toyol” with
the aim to bring the traditional game
Wau and local myth toyol to the screen of smartphones. The two projects won Silver
Awards for Product Prototype and Design Ideation categories respectively.
“We run
this game using three to four functions and these functions include the
introduction to the types of Wau as well as the culture and history behind
it. For now the game incorporates three types of Wau, however we hope to
include every Wau from every state in Malaysia in the future. The game is
simple and fun. You play by avoiding the obstacles,” Fairuz explained how
the game titled “Wow the Wau!” from the first project works.
Despite
the simplicity of the game, in-depth and thorough research was made to
ensure the idea and facts are precise, including interviews with
Wau practitioners in Kelantan and Kuala Selangor and a visit to museum.
Meanwhile, the latter project focused on game design. Titled “Toyol Attack”,
the project focused on planning and ideation as well as on ways to execute a
good game design in terms of artistic elements such as visual. The team
believes that toyol has an equal potential to be as phenomenon as other mythical
beings like the goblins and zombies that are well recognised globally.
“Both
projects aim to preserve the local culture and folklore in digital media.
Our project managed to catch the judges’ attention because of its
contribution and impact on society. Aside from that, the judges found our
projects to be interesting because they represent Malaysia’s identity in the
game design,” said Ng.
“The paper titled
“A
Malaysian Folklore Game Design As A Tool Of Culture Preservation And
Entertainment: Toyol”
was presented at the 3rd International Conference on Creative Media,
Design and Technology (REKA 2018), held at Universitas Sebelas Maret in
Surakarta, Indonesia and it was published in the
Atlantic Press.
“We would like to thank UTAR for providing us with
UTAR Research Fund
(UTARRF) to develop these projects. All
these would have not been possible without it,”
added Fairuz.
Speaking
of the challenges, Fairuz said, “Other than programming, the real challenge
was to obtain reliable and veridical information. Even some practitioners do
not know the history and culture behind the practice. We had to find those
who can and it was not easy,” said Fairuz.
The “Wow
the Wau!” mobile game is expected to be available for the public at the end
of 2019.
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