Preserving culture and heritage with immersive technology

In view of the current COVID-19 pandemic this year, the Kuala Lumpur Engineering Science Fair (KLESF) has staged another comeback via online platforms. A series of virtual events filled with STEM (Science, Technology, Engineering and Mathematics) workshops, webinars and quizzes were organised aimed to promote the interest in STEM of primary and secondary school students.

To be in line with the e-KLESF events, a webinar titled “Immersive Technology for Heritage and Culture Preservation” was held on 14 December 2020 via ZOOM and Facebook Live. The webinar was aimed to introduce the importance of heritage and culture to the young generation and to share the making of immersive technology for heritage and culture preservation – Virtual Reality (VR) Longhouse the Walkthrough.

Invited to be the speakers were UTAR Centre for Immersive Technology and Creativity (CITC) Chairperson Dr Aloysius Yapp and Faculty of Creative Industries (FCI) Lecturer Lim Chai Kim.

Dr Aloysius Yapp

Dr Aloysius Yapp began his webinar with a brief introduction on the CITC. He then explained the purpose of VR and said, “VR technology is used to create immersive experiences that can help educate and even entertain consumers. Outside of its popular gaming use case, VR is applied in a variety of industries. VR is one of the technologies with the highest projected potential for growth. According to the latest forecasts from IDC Research (2018), investment in VR and Augmented Reality (AR) will multiply 21-fold over the next four years, reaching 15.5 billion euros by 2022.”

“VR is mostly involved in gaming. They are engaged in lots of technology. When we try to use the VR technology, we are ‘INTO’ the game, for example, chasing, running, fighting and flying in the Virtual Environment (VE) with VR technology support. In VR, we talked about the user experience. We need user experience so that we can educate; we can do ‘Edutainment’ process which is one of our focus,” said Dr Aloysius Yapp.

Sharing on the Iban Longhouse Project is the main focus of the webinar. He said, “We started this project from level one to level three. My team members have ventured with me in this project since 2013. We had to perform data collection, asset construction and prototype development. These are our main phases in research methodology.”

Dr Aloysius Yapp sharing the framework of the research methodology

While explaining on the framework, he emphasised the importance of ground work and said, “To develop the Iban Longhouse project, I brought my team members to my hometown which is somewhere nearby Saribas district in Sarawak. We are so lucky to have the internal funding from UTAR which allowed us to do the data collection. We went to the river, the paddy and pepper farm, the traditional Iban longhouse and the staircase, to name a few to get inspiration. The products inspired in nature are more attractive, unique, lean and well thought, either it is in aesthetics or functional inspiration. We need to understand the concept first. We need to understand the environment and its functionality; we need to be familiar before we engage with the process to develop the VE. We need to touch, feel and smell to create the user experience which is important to the developer and designer itself. ”


 

Some of the field work shares by Dr Aloysius Yapp

“After data collection, they will bring back to the studio to do the sketches. So when they do the sketches, the design team and the development team will discuss together on how to develop this and build the 3-Dimensional (3D) model. All the information collected has to put in a system called Digital Archiving, so the people can sort it out from there,” explained Dr Aloysius Yapp.

Sharing the thought on this project, he said, “Our research in reconstructing rare or disappearing items and culture from my homeland has led me to believe that the virtual world is a cost-effective platform for preserving the things that will one day vanish from this earth. In designing something new, it is useful to learn from the past. This is our main objective.”

The photos show Traditional Longhouse and Modern Longhouse

“Coming to our 2019-2020 project also level four, we are trying to engage with 3D Virtual Guided Walkthrough (VGW). In addition to the VE, this is a project which consists of Non-player Characters (NPC) which will act as a guide for the user or player on where to go next or to prompt the user to do a certain action in the VR Walkthrough. To complete this project we have to do the data collection again from the ground. After the requirement preparation, we have to perform the blueprint, level design. We also need to do the voice-over and linguistic training. The voice-over in the game for now is a prototype; we hope that we could study more on the Iban language to polish the voice-over. Besides, we also applied Artificial Intelligence (AI) in this project,” said Dr Aloysius Yapp.


Bungai Terung a significant tattoo in Sarawak, especially to the Iban

Lim

Lim on the other hand explained the NPC AI and said, “The AI is used to make the NPC more natural. For example, the Iban man in the long house and the kid which will try to look for the player. There also have a cat that will move along some waypoints and also a school of fish in the river.” She then explained the NPC AI with the state diagrams.

 

The NPC AI

Bird-eye view of the first long house shows the navigation area of the Iban man

Lim demo on “Ngasu a hunting game

Virtual gallery in “Ngasu

“Our next project, which is level five, we will try to engage with Art Scene. We hope that by introducing this practise, we can create a virtual gallery or virtual showcase centre. So, this is one of the key areas that we want to venture in future,” said Dr Aloysius Yapp.

He then concluded the webinar with, “We hope by using immersive technologies, the younger generation will get to experience something that could no longer be available to them. While appreciating the comfort and conveniences they currently enjoy, they still have the chance to revisit what their parents or ancestors experienced before.”

The webinar then ended with an interactive Q&A session followed by a group photo session.

Dr Aloysius Yapp (second from top left) and Lim (second from right) with the participants



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